AI Insights · Timothy · July 2024
Top 5 Golf Games on Android in Ghana for Q2 2024
Explore the performance of the top 5 golf games on the Android platform in Ghana for the second quarter of 2024, based on weekly downloads, revenue, and active users.
The second quarter of 2024 saw some interesting trends among the top 5 golf games on the Android platform in Ghana. Here's a closer look at their performance.
Golf Rival - Multiplayer Game from Zynga experienced a steady increase in weekly revenue, starting at around $93 in early April and peaking at approximately $108 in mid-June. Weekly downloads were more volatile, initially spiking to 160 in the week of April 8, but generally trending downwards to 20 by the end of June. Weekly active users followed a similar pattern, peaking at 311 in early April and declining to 103 by the end of June.
Golf Clash - Golfing Simulator by ELECTRONIC ARTS showed a modest but consistent performance. Weekly revenue fluctuated, starting at $48 and increasing to $59 by the end of June. Downloads remained relatively stable, with a slight increase to 25 in the last week of June. Active users also saw a steady rise, reaching 63 in mid-June before settling at 57 by the end of the quarter.
Golf Master 3D from Doodle Mobile Ltd. had a more fluctuating performance. Weekly revenue ranged from $1 to $15, with a notable increase in the final week of June. Downloads saw a peak of 79 in mid-April and remained relatively stable around the 60s towards the end of the quarter. Active users peaked at 122 in mid-April and fluctuated slightly, ending the quarter at 101.
Ultimate Golf! from Miniclip.com saw sporadic revenue, peaking at $22 in late May but dropping to minimal levels by the end of June. Downloads spiked to 93 in mid-May but stabilized around the 60s in June. Active users showed a strong performance, peaking at 372 in mid-May and ending the quarter at 276.
Crypto Golf Impact by NEOWIZ had the least impressive performance among the top 5. Revenue showed minor peaks, reaching $12 in mid-June but generally remained low. Downloads and active users data were negligible or unavailable for most of the quarter.
For more detailed insights and data on app performance, visit Sensor Tower.